
Sebastian Valck
Game Programmer at FutureGames
I began programming at the age of 16 during studies and I've been improving my skills for
almost 20 years. I have a burning passion for game development, and I specialise in gameplay
programming - in particular, I enjoy building scalable systems - . I am comfortable with both
C++, C# and love working in game engines such as Unreal and Unity.
I'm proud of what I do. My role as a gameplay programmer is very collaborative by nature.
I understand the needs and requirements of each discipline, and I communicate with them
effectively to ensure the product is delivered on time and to spec.
For professional enquiries, please email me at this address: sebastianvalck@gmail.com
Thanks for visiting!

Dynamic Music System
Adaptive Music Programming
DLL
Audio Programming
12 weeks
C#
C
C++
Engine Agnostic
Plugin
Systems Programming
Developed a custom dynamic music system plugin featuring adaptive audio techniques commonly used in video games, including real-time volume mixing and instrument layering. Currently implemented as a libopenmpt wrapper and actively being expanded to support additional audio formats.

Untitled Racing Game
Gameplay Programming
AI Programming
Team: 5
1 week
C#
Unity
Game
This project was for the Advanced Gameplay course at Future Games, where each team member was assigned specific tasks to complete within one week development time. My role was to implement the AI for the opponent racing cars, which includes automatic steering, speed control and environmental awareness.
Projects

Galdr: Forgotten Songs
Gameplay Programming
Systems Programming
Team: 13
7 weeks
C#
Unity
Game
This game was a 7-week project made in Unity. My role was being both systems programmer and gameplay programmer on this project, responsible for implementing a system for handling all the interactables that the player can interact with, which includes items and puzzle mechanics.
Skills
C#
Java
C++
Unreal
Unity
C
SQL
Assembly
© 2026 Sebastian Valck. All rights reserved.