
Sebastian Valck
Game Programmer at FutureGames
I began programming at the age of 16 during studies and I've been improving my skills for
almost 20 years. I have a burning passion for game development, and I specialise in gameplay
programming - in particular, I enjoy building scalable systems - . I am comfortable with both
C++, C# and love working in game engines such as Unreal and Unity.
I'm proud of what I do. My role as a gameplay programmer is very collaborative by nature.
I understand the needs and requirements of each discipline, and I communicate with them
effectively to ensure the product is delivered on time and to spec.
For professional enquiries, please email me at this address: sebastianvalck@gmail.com
Thanks for visiting!
Projects

Dynamic Music System
Adaptive Music Programming
DLL
Audio Programming
12 weeks
C#
C
C++
Engine Agnostic
Plugin
Systems Programming
Developed a custom dynamic music system
plugin featuring adaptive audio techniques
commonly used in video games, including
real-time volume mixing and instrument
layering. Currently implemented as a
libopenmpt wrapper and actively being
expanded to support additional audio
formats.

Galdr: Forgotten Songs
Gameplay Programming
Systems Programming
Team: 13
7 weeks
C#
Unity
Game
This game was a 7-week project made in
Unity. My role was being both systems
programmer and gameplay programmer on
this project, responsible for implementing a
system for handling all the interactables that
the player can interact with, which includes
items and puzzle mechanics.

Untitled Racing Game
Gameplay Programming
AI Programming
Team: 5
1 week
C#
Unity
Game
This project was for the Advanced Gameplay
course at Future Games, where each team
member was assigned specific tasks to
complete within one week development
time. My role was to implement the AI for
the opponent racing cars, which includes
automatic steering, speed control and
environmental awareness.
Skills
C#
Java
C++
Unreal
Unity
C
SQL
Assembly
© 2026 Sebastian Valck. All rights reserved.